UE5 material that draws regular polygons procedurally. The logic is basically implemented by HLSL, so you can easily reproduce it in other platforms or language such as Unity, GLSL.
Check out my Twitter post for this demo to see what this shader does.
You can find an article about this here also.
You'll get a zip file which includes 1 material function, 1 material, and 5 material instances. Once you download the zip, unzip it and place the `ProcedualRegularPolygon` folder directly under `Content` folder of your any UE5.1 project. If you have any trouble to open this in your UE project or you need one for other version of UE, feel free to contact me.