I have made Fake Soft Body Simulation for static mesh.
This time, I made the simulation work on an animated skeletal mesh, the basic mechanism in Niagara is still the same though.
You can check how it works in my article.
Also, you can see what it looks like below.
Here is the list of the data in this package:
・Level × 2
・Niagara System × 1
・Material × 2
・Material Instance × 4
・Render Texture × 1
・Skeletal Mesh × 1
・Skeleton × 1
・Animation × 1
You'll get a zip file. Once you download it, unzip it and you can find README.txt. Follow the step in the README to check this effect. If you have any trouble, feel free to contact me.